Niua Godot
FreeNot checkedA local MCP server plus a bundled Godot editor addon that lets an AI agent create, inspect, run, debug, and export real Godot 4.6 games through tools.
About
A local MCP server plus a bundled Godot editor addon that lets an AI agent create, inspect, run, debug, and export real Godot 4.6 games through tools.
README
Your AI builds real Godot games on your machine.
Install once. Chat. Godot opens, scenes appear, the game runs. All local.
60-second install
Option A — paste this to your AI (easiest)
Copy into Claude Code, Cursor, Codex, or any agent with shell access:
Install NIUA Godot MCP for me.
Follow: https://raw.githubusercontent.com/OhaoTech/niua-godot-mcp/main/docs/godot-mcp/INSTALL-BY-AGENT.md
Ask before writing any config. Then call get_godot_version.
Restart the AI client when it says so. Done.
Option B — do it yourself
Need: Node 20+ · Godot 4.7 · Claude / Cursor / Codex / etc.
git clone https://github.com/OhaoTech/niua-godot-mcp.git
cd niua-godot-mcp
mkdir -p ~/Godot/NIUAProjects
Claude Code:
claude mcp add niua-godot -s user \
--env GODOT_MCP_ALLOWED_PROJECT_ROOTS="$HOME/Godot/NIUAProjects" \
-- node "$(pwd)/src/godot-mcp/cli.js"
Codex / Claude Desktop / Cursor:
# preview
node src/godot-mcp/cli.js setup --client codex --project-root "$HOME/Godot/NIUAProjects"
# write (use --client claude or --client generic for others)
node src/godot-mcp/cli.js setup --client codex --project-root "$HOME/Godot/NIUAProjects" --write
Restart your AI tool.
First game
Ask your AI:
Create a Godot project at ~/Godot/NIUAProjects/first-game.
Build a 3D scene with a ground, a cube, a camera, and a light.
Save it, set it as main, then call run_playtest_evidence and tell me the evidence claims.
You should see Godot open and a real game window. The agent gets one compact evidence pack (run + observe + screenshot contract) instead of a hand-rolled tool loop.
If something breaks
| Problem | Fix |
|---|---|
Unable to run Godot |
Install Godot 4.7, or set GODOT_BIN=/path/to/godot in the MCP config |
outside allowed project roots |
Put projects under ~/Godot/NIUAProjects (or the folder you chose) |
bridge is not reachable |
Ask the AI: “open the project with open_project” |
| Tools missing | Restart the AI client after install |
| Godot stuck on a dialog | Press Esc in Godot; ask the AI to save the scene before run |
Health check:
cd niua-godot-mcp && node src/godot-mcp/doctor.js
More help: troubleshooting
Optional
Teach the AI the safe build loop (recommended)
# Claude Code
mkdir -p ~/.claude/skills && cp -r skills/niua-godot ~/.claude/skills/
# Codex / agents
mkdir -p ~/.agents/skills && cp -r skills/niua-godot ~/.agents/skills/
JS SDK (scripts, no chat spam)
After the AI has opened a project once:
node examples/sdk-quickstart.mjs ~/Godot/NIUAProjects/first-game
import { connect } from "niua-godot-mcp/sdk";
const godot = connect({ expectedProjectRoot: "/path/to/project" });
// no tokens to configure
Tool profiles & experimental tools
Default is core (~52 tools) — enough for real games.
full— every stable toolcompact— full surface behind 13 routers
node src/godot-mcp/cli.js setup --client codex --project-root "$HOME/Godot/NIUAProjects" --profile full --write
Experimental tools (multiplayer, nav, export, …) stay hidden unless you set NIUA_MCP_EXPERIMENTAL=on. Catalog: tools.md
License
PolyForm Small Business 1.0.0 — free for individuals and orgs under ~100 people / ~$1M revenue. Larger orgs: [email protected]
Installing Niua Godot
This server has no published package — it is built from source. Open the repository and follow its README.
▸ github.com/OhaoTech/niua-godot-mcpFAQ
Is Niua Godot MCP free?
Yes, Niua Godot MCP is free — one-click install via Unyly at no cost.
Does Niua Godot need an API key?
No, Niua Godot runs without API keys or environment variables.
Is Niua Godot hosted or self-hosted?
Self-hosted: the server runs locally on your machine via the install command above.
How do I install Niua Godot in Claude Desktop, Claude Code or Cursor?
Open Niua Godot on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.
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