Unreal Animation
FreeNot checkedEnables AI agents to inspect, search, and edit Unreal Engine animation data including sequences, montages, blend spaces, animation blueprints, skeletons, and sk
About
Enables AI agents to inspect, search, and edit Unreal Engine animation data including sequences, montages, blend spaces, animation blueprints, skeletons, and skeletal meshes via 62 tools over MCP.
README
Animation data inspector and editor for Unreal Engine AI development via Model Context Protocol.
Inspect, search, and edit animation sequences, montages, blend spaces, animation blueprints, skeletons, and skeletal meshes — 62 tools total.
Why?
Animation data in Unreal is deeply nested and spread across many asset types — sequences hold notifies, curves, and bone tracks; montages add sections and slots on top; blend spaces map animations to parameter grids; and Animation Blueprints wire it all together through state machines, transitions, and blend nodes. AI agents can't see any of this from C++ alone. This server exposes the full animation stack as structured data so agents can inspect, search, audit, and edit animation assets alongside the rest of your project.
Complements (does not replace):
- unreal-source-mcp — Engine-level source intelligence (full UE C++ and HLSL)
- unreal-project-mcp — Project-level source intelligence (your C++ code)
- unreal-editor-mcp — Build diagnostics and editor log tools (Live Coding, error parsing, log search)
- unreal-blueprint-mcp — Blueprint graph reading (nodes, pins, connections, execution flow)
- unreal-blueprint-reader — C++ editor plugin that serializes Blueprint graphs to JSON for AI tooling
- unreal-material-mcp — Material graph intelligence and editing (expressions, connections, parameters, instances, graph manipulation)
- unreal-config-mcp — Config/INI intelligence (resolve inheritance chains, search settings, diff from defaults, explain CVars)
- unreal-niagara-mcp — Niagara VFX intelligence and editing (emitters, modules, HLSL generation, procedural creation, 70 tools)
- unreal-api-mcp by Nico Bailon — API surface lookup (signatures, #include paths, deprecation warnings)
Together these servers give AI agents full-stack UE understanding: engine internals, API surface, your project code, build/runtime feedback, Blueprint graph data, config/INI intelligence, material graph inspection + editing, animation data inspection + editing, and Niagara VFX inspection + creation.
Prerequisites
- AnimationMCPReader plugin installed in your UE project (unreal-animation-reader) — required for C++-backed tools (montage sections, blendspace samples, ABP state machines/transitions/blend nodes, notify time/duration, bone track keys)
- Python Remote Execution enabled in the editor: Edit > Project Settings > search "remote" > under Python Remote Execution, check "Enable Remote Execution?"
Quick Start
Install from GitHub
uvx --from git+https://github.com/tumourlove/unreal-animation-mcp.git unreal-animation-mcp
Claude Code Configuration
Add to your project's .mcp.json:
{
"mcpServers": {
"unreal-animation": {
"command": "uvx",
"args": ["--from", "git+https://github.com/tumourlove/unreal-animation-mcp.git", "unreal-animation-mcp"],
"env": {
"UE_PROJECT_PATH": "D:/Unreal Projects/YourProject"
}
}
}
}
Environment Variables
| Variable | Required | Description |
|---|---|---|
UE_PROJECT_PATH |
Yes | Path to the UE project root (containing the .uproject file) |
UE_EDITOR_PYTHON_PORT |
No | TCP port for editor Python commands (default: 6776) |
UE_MULTICAST_GROUP |
No | UDP multicast group for editor discovery (default: 239.0.0.1) |
UE_MULTICAST_PORT |
No | UDP multicast port for editor discovery (default: 6766) |
UE_MULTICAST_BIND |
No | Local interface to bind multicast listener (default: 127.0.0.1) |
How It Works
Editor Discovery — Discovers the running UE editor via UDP multicast (the same protocol as UE's built-in
remote_execution.py). Opens a TCP command channel to execute Python in the editor.Helper Upload — Uploads
animation_helpers.pyto{project}/Saved/AnimationMCP/on first use. The helper module wrapsunreal.AnimationLibraryand related APIs for inspection, editing, and search operations.Plugin Bridge — For advanced operations, sends Python commands that call
AnimationMCPReaderLibrarystatic functions from the companion C++ plugin. The plugin serializes animation graph data to JSON strings.Serving — FastMCP server exposes 62 tools over stdio. Claude Code manages the server lifecycle automatically.
No database, no indexing — all data comes live from the running editor. The server is stateless; animation data is read on demand from whatever assets are loaded.
Adding to Your Project's CLAUDE.md
## Animation Data (unreal-animation MCP)
Use `unreal-animation` MCP tools to inspect, edit, and search animation data —
sequences, montages, blend spaces, ABPs, skeletons, and meshes. Requires
**AnimationMCPReader** plugin and **Python Remote Execution** enabled in editor.
| Category | Tools | When |
|----------|-------|------|
| Sequence Inspect | `get_anim_sequence_info`, `get_anim_notifies`, `get_anim_curves`, `get_bone_tracks` | Understand an animation's properties, notifies, curves, bone data |
| Montage Inspect | `get_montage_info`, `get_montage_sections`, `get_montage_slots` | Read montage structure, sections, slot assignments |
| BlendSpace | `get_blendspace_info`, `get_blendspace_samples` | Read blend space parameters and sample points |
| ABP Inspect | `get_abp_info`, `get_abp_state_machines`, `get_abp_transitions` | Read AnimBP graph structure, state machines, transitions |
| Notify Edit | `add_notify`, `add_notify_state`, `remove_notifies`, `set_notify_time` | Add/remove/move animation notifies |
| Montage Edit | `add_montage_section`, `set_section_next`, `set_montage_blend` | Edit montage sections and blend settings |
| Search | `search_animations`, `search_by_notify`, `audit_notifies` | Find animations by type/folder, audit notify usage |
**Asset paths (no extension):**
- Project `Content/`: `/Game/Path/To/Asset`
- Project `Plugins/`: `/PluginName/Path/To/Asset`
- Engine plugins: `/PluginName/Path/To/Asset`
Tools (62)
Inspection (23)
- AnimSequence:
get_anim_sequence_info,get_anim_notifies,get_anim_curves,get_bone_tracks,get_bone_pose_at_time,get_sync_markers - AnimMontage:
get_montage_info,get_montage_sections,get_montage_slots - BlendSpace:
get_blendspace_info,get_blendspace_samples - Skeleton/Mesh:
get_skeleton_info,get_skeletal_mesh_info - AnimBlueprint:
get_abp_info,get_abp_graphs,get_abp_nodes,get_abp_asset_overrides,get_abp_state_machines,get_abp_state_info,get_abp_transitions,get_abp_blend_nodes,get_abp_linked_layers
Editing (31)
- Notifies:
add_notify,add_notify_state,remove_notifies,add_notify_track,remove_notify_track,set_notify_time,set_notify_duration - Curves:
add_curve,add_curve_keys,remove_curve - Sync Markers:
add_sync_marker,remove_sync_markers - Properties:
set_root_motion,set_rate_scale,set_additive_type - Virtual Bones:
add_virtual_bone,remove_virtual_bones - Montage:
set_montage_blend,add_montage_section,delete_montage_section,set_section_next,set_section_time - BlendSpace:
add_blendspace_sample,edit_blendspace_sample,delete_blendspace_sample - Bone Tracks:
add_bone_track,remove_bone_track,set_bone_track_keys - Misc:
copy_notifies,add_meta_data,remove_meta_data
Search & Analysis (8)
search_animations,search_by_notify,search_by_curve,search_by_slotaudit_notifies,audit_blendspace,compare_animations,get_animation_summary
Development
# Clone and install
git clone https://github.com/tumourlove/unreal-animation-mcp.git
cd unreal-animation-mcp
uv sync
# Run tests
uv run pytest -v
# Run server locally
uv run unreal-animation-mcp
Requirements
- Python 3.11+
- uv (recommended) or pip
- Unreal Engine 5.x with Python plugin and Remote Execution enabled
- AnimationMCPReader C++ plugin
License
MIT
Installing Unreal Animation
This server has no published package — it is built from source. Open the repository and follow its README.
▸ github.com/tumourlove/DEPRECATED-unreal-animation-mcpFAQ
Is Unreal Animation MCP free?
Yes, Unreal Animation MCP is free — one-click install via Unyly at no cost.
Does Unreal Animation need an API key?
No, Unreal Animation runs without API keys or environment variables.
Is Unreal Animation hosted or self-hosted?
A hosted option is available: Unyly runs the server in the cloud, no local setup required.
How do I install Unreal Animation in Claude Desktop, Claude Code or Cursor?
Open Unreal Animation on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.
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